2008-09-30

[IC] Flying Cake: Augmented Game on Mobile Devices

Abstract.

In the ubiquitous computing age which uses a high band-width network, mobile devices such as wearable and hand-held ones with a small camera and a wireless communication module will be widely used in the near future. Thus, a lot of research about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional ‘backpack’ system and a ‘pattern marker’. The ‘backpack’ system is expensive, cumbersome and in-convenient to use, and the game using ‘pattern marker’ can only be played in the previously-installed place. In this paper, we propose an augmented game called Flying Cake using a face region to create virtual objects(characters) without the predefined ‘pattern marker’, which measures the location of the virtual objects relative to the real world, on a small, light and mobile PDA instead of the cumbersome hardware. We augment the virtual character on the face region with a face detection technique using a skin-color model with the CAM-Shift algorithm, which is effective in detecting the face re-gion on the PDA with low computational resources. Flying Cake supplies new pleasure to players with a new game paradigm interacting between the user in the physical world and the virtual character in a virtual world using a camera attached to the PDA.
Keywords: Augmented Game, Face Detection, 3D Augmented Shooting Game, Mobile Vision.

click
http://hci.ssu.ac.kr/ajpark/CGAMES_Flying.pdf
to download the paper.

2005.

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